Tutorial for Game: Creating a Night Street in Unity
Tutor: Gary Tang
Purchase link:
https://www.wingfox.com/c/8313_424_18063
In this course, we will cover everything we need in order to create a fully functional video game environment. We will start by going over how to create and generate buildings and environments fast and efficiently in Maya, followed by how to generate textures fast and efficiently in Substance Painter. We then will bring all the assets and textures together and set the scene in Unity with Unity's new HDRP pipeline. In Unity, we will create shaders, lights, fogs, and post-processing to complete a functional game level of a night street in Japan.