Tutorial link:
https://www.wingfox.com/c/8523_424_21146
In this course, we will learn how to create a cinematic creature for film and tv, narrated step by step starting from concept sculpting, modeling, and retopology, UV unwrap, skin detailing and sculpting, painting high-end texture, lookdev, and rendering. In this course, we are using Zbrush for blocking the concept, moving to Maya for retopology and UV wrapping, using Mari to project scan data, and back to Zbrush to enhance the projection and skin details. Then using Mari for texture painting, finally back to Maya for loodDev and render to finish the whole creation.